Defining item stack with a one-liner. Keep in mind that it should not contain any spaces, and in case you need to define space for something like item name or item lore, use an underscore like _ and in case you need an actual underscore, then use double, like __
Item definition needs to start with a material name. For example snowball or SNOWBALLor even SNOW_BALLwill be accepted.
Sub values
Sub-values are separated with ; followed with an indicator to define what type it is, and its value is enclosed with {}. If you need ; inside a name or lore, then use ;; No spaces allowed; use _ for space and __ for underscore.
Amount
Amount is defined after material by separating material name with -, for example, ACACIA_PRESSURE_PLATE-5which will define 5 items. If the amount is not defined then 1 will be used. Alternatively, you can separate the amount with ; like ACACIA_PRESSURE_PLATE;5
Item Name
The item name is defined as n{&2Custom_Item_Name} or clean &2Custom_Item_Name if this is the first entry as a text that can’t be recognized as any other variable, ignored if it contains \n, which will be used for lore entry instead
Example: BREAD-12;&2Tasty! or BREAD-12;n{&2Tasty_food!}
Item Lore
Item lore is defined as l{&2First_Line\n&3Second_line} or clean &2First_Line\n&3Second_lineseparate lore lines can be defined by including \n, no empty spaces in it. If it is a single line, then it will need to be enclosed with l{} or have an item name already defined before it.
For example: BREAD-12;l{&2Eat_Me!} or BREAD-12;&2Eat_Me!\n{#blue}Tasty!
Enchants
Item enchants are defined as sharpness:2,durability:5 separate enchants if you want to include more than one.
Example: Bow;durability:5,power:1
Custom Model Data
Item custom model data is defined as cm{123456} this needs to contain an integer-type number
Example: carrot;cm{1234}
Attributes
Item attributes are defined as AttackDamage:1.5:add:Mainhand,Luck:1:multiply_base:Head the first value will define the attribute type, followed by the amount it needs to change. This can be any fractional value that will be used in a defined operation. The operation can be defined by numbers 0, 1, 2 or by operation names add, multiply_base, multiply
It is only applicable for spawners. Spawner type can be defined in a basic way as creeper or any other entity type existing in your server version. Side note: setting the spawner name will change the spawner’s custom name, and if you are defining items’ custom name without using n{[name]} format, then you should set the name before setting the spawner name; the name will be shifted into the lore section.
Example: spawner;&2My_Creepy_Spawner!;creeper or spawner;creeper;n{&2My_Creepy_Spawner!}
Leather armor colors
It is only applicable for leather armor item stacks. Defined like leatherboots;662266 or leatherboots;red or leatherboots;125,23,123
Example: leatherboots;lightpurple or leatherboots;random
Painting
It is only applicable to paintings. Defined by simply providing the paintings’ name
Types
Alban
Aztec
Aztec2
Bomb
Burning_skull
Bust
Courbet
Creebet
Donkey_kong
Earth
Fighters
Fire
Graham
Kebab
Match
Pigscene
Plant
Pointer
Pool
Sea
Skeleton
Skull_and_roses
Stage
Sunset
Void
Wanderer
Wasteland
Water
Wind
Wither
Example: painting;pool
Goat Horns
It is only applicable to goat horns. Defined by simply providing goat horns’ name
Types
Ponder
Sing
Seek
Feel
Admire
Call
Yearn
Dream
Example: goathorn;call
Armor trims
For 1.20+ servers
Armor trims are defined as iron:dune any combination of type and pattern can be used, but only one trim and one pattern should be used
Trim types
Iron
Copper
Gold
Lapis
Emerald
Diamond
Netherite
Redstone
Amethyst
Quartz
Trim pattern
Coast
Dune
Eye
Host
Raiser
Rib
Sentry
Shaper
Silence
Snout
Spire
Tide
Vex
Ward
Wayfinder
Wild
Example: chainmailchestplate;iron:dune
Potions
When you have potion itemstack you can define its type, if it is upgraded, and if it is expanded with something like speed:true:true
Example: potion;speed:true:true
Specials
Special variables to define specific things about an item. Define as unbreakable
Unbreakable – makes item unbreakable Example: diamondsword;unbreakable
Sherds
Only for decorated pots decoratedpot;Skull,Archer,Angler,Explorer you can have less than 4 sherds. Anything above 4 will be ignored